![]() That, and you will not have to have it on BOTH skill-bar swaps. So, i'd advocate for temporary summons only. Instead of making them a toggle that is balanced by being a drain on your skill-bar. ![]() Thus, their high damage-output and threat level is justified. You may be able to pre-summon your minion before battle, but you have to deliberately anticipate it. Make it summon a basic Skeleton Guardian instead for 45 seconds(60 seconds when fully leveled) Morphs: Summon Skeleton Champion(DPS/melee warrior) or Ghost(DPS/Ranged) Not to mention, bodies disappearing and general bugginess. Otherwise, the minions are weak on purpose to justify easy-mode cast and forget. I'd also perfer no reanimation/toggle minion spells. Like, a melee & mobile inverse of the Sorcerer's Storm Atronach. My preference for the ultimate: Summon Bone-Colossus. ![]() Heavy attacks heal nearby minions for 20/40/60/80% of the additional disease damage done.Ĭorrupted blood - increases disease damage done by 3/5%Īrmy of the Damned - increases max minion count to 2/3/4/5 but decreases individual minion's base damage by 15/20/25/30% lasts until toggled or you run out of ult. minions have additional armor and spell resistance and deal additional disease damage while toggled.ĭark Priest - (morph of Ritual of the Lich) - Your basic light and heavy attacks will deal additional disease damage (based on max magicka) but consume ultimate. lasts until toggled or you run out of ult.Ĭommander of the Dead (morph of Ritual of the Lich) - Your basic light and heavy attacks will deal additional disease damage (based on max magicka) but consume ultimate. Ritual of the lich - Your basic light and heavy attacks will deal additional disease damage (based on max magicka) but consume ultimate. target is immune to healing for the duration. Grim Corruption (morph of Corruption) - deals disease damage over time. ![]() If target is killed while plague is active, it spreads to nearby enemies. Plague (morph of Corruption) - deals disease damage over time and decreases healing received by 10%. Minions turn to dust when they dieĬorruption - deals disease damage over time and decreases healing received by 10%. When this minion is killed it deals disease damage to nearby enemies. each minion reserves 5% of your max health while reanimated. lasts until killed but cannot be healed by normal means. Necrotic Bomb (morph of reanimate corpse) - reanimates a nearby dead body to fight for you that performs basic light and heavy attacks. each minion reserves 10% of your max health while reanimated. Attacks made by this minion heal itself and its master for 25% of the damage done. Revenant (morph of reanimate corpse) - reanimates a nearby dead body to fight for you that performs basic light and heavy attacks. Reanimate Corpse - reanimates a nearby dead body to fight for you that performs basic light and heavy attacks. Fighter's guild attacks won't have greater effect on you but they will on your minions. Necromancy is also frowned upon by the major alliances and your undead minions will be killed on sight by guards upon entering major cities (they may attack you as well if you have minions out if a crime system is implemented) excluding player-owned holds. If you decide to kill the necromancer, you will gain a significant amount of mage's and fighter's guild XP but will have destroyed your only chance at learning the art of necromancyĪfter becoming a necromancer, you will be removed from the fighter's and mage's guilds and your skillpoints spent in those trees will be refunded. *If you choose to become a necromancer you will be permanently marked as such by the fighter's and mage's guilds and will never again be able to rejoin them. After a challening quest you are given the option to either slay the necromancer or join him and learn the art of necromancy. ![]() It seems the only way to do this and allow all classes to become necromancers including vampires and werewolves is as a guild tree.Īfter completing the fighter's guild or Mage's guild questline a messenger from the guild you completed first will approach you claiming there is a powerful necromancer attempting to raise an undead army to rival the alliances and it is your duty to stop them. I've been brainstorming a few ideas for a lore-friendly and balanced necromancy skill tree. ![]()
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