The same issues occur with holding one of the two available formations. You can set their behavior to be aggressive/defensive/stand their ground, but the setting is often lost when dealing with multiple armies, or when reinforcements are added. Units often refuse to attack or move to an attacking position when they are in range. Placing units on top of castle walls is awkward, and rebuilding collapsed pathways causes even more confusion it notably takes a while for units to realize when new paths become available or existing ones become blocked. Pathfinding can be quite poor, even on open plains, nevermind around complex castles. The combat mechanics are pretty rough in Warlords, as your units awkwardly mush together and try to get an angle on each other for melee attacks. Unlike peasants, you do control military units directly, as with any RTS. There are multiple factions to play as, however all of their buildings and mechanics are exactly the same the only difference being some unique military units that are available, such as the flamethrower units, mounted archers, and samurai. Still, there are only a handful of units and so most armies will look rather the same. There's even a flamethrower type unit that can potentially cause friendly damage. There are also some unique units, like heavy mace wielders that have a larger attack radius, or those that motivate units around them. Creating armored units costs more gold but they offer much larger health pools and attack power. But for a stronger military, you'll want to setup crafting buildings like Fletcher shops and armories, where bows/crossbows and armor are crafted from raw materials. You can start off creating a simple melee and ranged unit, which require just gold. To create military units, you must have a pool of unemployed peasants which are then converted into army units. Things are also still familiar when it comes to the military side. On the other hand, newcomers may need a few campaign missions to come to grips with some of the finer details and get a feel of balancing the peasant happiness – the included short tutorial mission only covers some of the basics. It's all quite simple and feels familiar to the game from 20 years ago. Returning fans have now probably realized that very little has changed for this entry, when it comes to the gameplay mechanics. You can place faith buildings that provide a bonus to other structures in their area. Wood is needed to construct most buildings, such as different types of farms (rice, meat, tea), military shops, and so on. In a pinch, you can buy and sell certain materials for gold. The resources are gathered in real time and then the workers walk them over to the stockpile, which means there are delays to account for if you have materials coming in from distant gathering spots. You'll want to get woodcutters and farmers going early, so that these two critical resources are always in stock. Īs in any typical RTS, you can rotate the isometric 3D view to get a better angle at your lands, and put down structures where you see fit. Keeping happiness in the green is one of the primary tasks to balance at the outset of the game, but after a while it's not something you have to worry about often, apart from occasional large swings (for example if you run out of meat, which was keeping the populace happy enough to ignore your large taxes). You can also construct better homes, or festive / fear structures, which have their own drawbacks and benefits. Keeping the peasants happy is done by controlling taxes and food rations, adding extra food types, or making fine clothes – you can make adjustments at any time, which brings immediate mood swings. To increase your workforce, you construct houses. You cannot control peasants directly – you just place down buildings, and those peasants who don't have a job yet will head over to them. The key to success is still gold (used to purchase troops and certain buildings) and peasant happiness (unhappy peasants leave, which shuts down your production buildings and removes your military recruitment source). Like its predecessors, Stronghold: Warlords is a real-time strategy game where you take control of a castle keep and use your peasants and armies to emerge victorious.
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